| 1 | n/a | #!/usr/bin/env python3 |
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| 2 | n/a | |
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| 3 | n/a | """ |
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| 4 | n/a | A curses-based version of Conway's Game of Life. |
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| 5 | n/a | |
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| 6 | n/a | An empty board will be displayed, and the following commands are available: |
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| 7 | n/a | E : Erase the board |
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| 8 | n/a | R : Fill the board randomly |
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| 9 | n/a | S : Step for a single generation |
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| 10 | n/a | C : Update continuously until a key is struck |
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| 11 | n/a | Q : Quit |
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| 12 | n/a | Cursor keys : Move the cursor around the board |
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| 13 | n/a | Space or Enter : Toggle the contents of the cursor's position |
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| 14 | n/a | |
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| 15 | n/a | Contributed by Andrew Kuchling, Mouse support and color by Dafydd Crosby. |
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| 16 | n/a | """ |
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| 17 | n/a | |
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| 18 | n/a | import curses |
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| 19 | n/a | import random |
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| 20 | n/a | |
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| 21 | n/a | |
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| 22 | n/a | class LifeBoard: |
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| 23 | n/a | """Encapsulates a Life board |
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| 24 | n/a | |
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| 25 | n/a | Attributes: |
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| 26 | n/a | X,Y : horizontal and vertical size of the board |
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| 27 | n/a | state : dictionary mapping (x,y) to 0 or 1 |
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| 28 | n/a | |
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| 29 | n/a | Methods: |
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| 30 | n/a | display(update_board) -- If update_board is true, compute the |
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| 31 | n/a | next generation. Then display the state |
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| 32 | n/a | of the board and refresh the screen. |
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| 33 | n/a | erase() -- clear the entire board |
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| 34 | n/a | make_random() -- fill the board randomly |
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| 35 | n/a | set(y,x) -- set the given cell to Live; doesn't refresh the screen |
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| 36 | n/a | toggle(y,x) -- change the given cell from live to dead, or vice |
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| 37 | n/a | versa, and refresh the screen display |
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| 38 | n/a | |
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| 39 | n/a | """ |
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| 40 | n/a | def __init__(self, scr, char=ord('*')): |
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| 41 | n/a | """Create a new LifeBoard instance. |
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| 42 | n/a | |
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| 43 | n/a | scr -- curses screen object to use for display |
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| 44 | n/a | char -- character used to render live cells (default: '*') |
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| 45 | n/a | """ |
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| 46 | n/a | self.state = {} |
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| 47 | n/a | self.scr = scr |
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| 48 | n/a | Y, X = self.scr.getmaxyx() |
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| 49 | n/a | self.X, self.Y = X - 2, Y - 2 - 1 |
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| 50 | n/a | self.char = char |
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| 51 | n/a | self.scr.clear() |
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| 52 | n/a | |
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| 53 | n/a | # Draw a border around the board |
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| 54 | n/a | border_line = '+' + (self.X * '-') + '+' |
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| 55 | n/a | self.scr.addstr(0, 0, border_line) |
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| 56 | n/a | self.scr.addstr(self.Y + 1, 0, border_line) |
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| 57 | n/a | for y in range(0, self.Y): |
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| 58 | n/a | self.scr.addstr(1 + y, 0, '|') |
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| 59 | n/a | self.scr.addstr(1 + y, self.X + 1, '|') |
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| 60 | n/a | self.scr.refresh() |
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| 61 | n/a | |
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| 62 | n/a | def set(self, y, x): |
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| 63 | n/a | """Set a cell to the live state""" |
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| 64 | n/a | if x < 0 or self.X <= x or y < 0 or self.Y <= y: |
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| 65 | n/a | raise ValueError("Coordinates out of range %i,%i" % (y, x)) |
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| 66 | n/a | self.state[x, y] = 1 |
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| 67 | n/a | |
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| 68 | n/a | def toggle(self, y, x): |
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| 69 | n/a | """Toggle a cell's state between live and dead""" |
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| 70 | n/a | if x < 0 or self.X <= x or y < 0 or self.Y <= y: |
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| 71 | n/a | raise ValueError("Coordinates out of range %i,%i" % (y, x)) |
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| 72 | n/a | if (x, y) in self.state: |
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| 73 | n/a | del self.state[x, y] |
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| 74 | n/a | self.scr.addch(y + 1, x + 1, ' ') |
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| 75 | n/a | else: |
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| 76 | n/a | self.state[x, y] = 1 |
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| 77 | n/a | if curses.has_colors(): |
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| 78 | n/a | # Let's pick a random color! |
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| 79 | n/a | self.scr.attrset(curses.color_pair(random.randrange(1, 7))) |
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| 80 | n/a | self.scr.addch(y + 1, x + 1, self.char) |
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| 81 | n/a | self.scr.attrset(0) |
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| 82 | n/a | self.scr.refresh() |
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| 83 | n/a | |
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| 84 | n/a | def erase(self): |
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| 85 | n/a | """Clear the entire board and update the board display""" |
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| 86 | n/a | self.state = {} |
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| 87 | n/a | self.display(update_board=False) |
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| 88 | n/a | |
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| 89 | n/a | def display(self, update_board=True): |
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| 90 | n/a | """Display the whole board, optionally computing one generation""" |
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| 91 | n/a | M, N = self.X, self.Y |
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| 92 | n/a | if not update_board: |
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| 93 | n/a | for i in range(0, M): |
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| 94 | n/a | for j in range(0, N): |
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| 95 | n/a | if (i, j) in self.state: |
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| 96 | n/a | self.scr.addch(j + 1, i + 1, self.char) |
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| 97 | n/a | else: |
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| 98 | n/a | self.scr.addch(j + 1, i + 1, ' ') |
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| 99 | n/a | self.scr.refresh() |
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| 100 | n/a | return |
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| 101 | n/a | |
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| 102 | n/a | d = {} |
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| 103 | n/a | self.boring = 1 |
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| 104 | n/a | for i in range(0, M): |
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| 105 | n/a | L = range(max(0, i - 1), min(M, i + 2)) |
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| 106 | n/a | for j in range(0, N): |
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| 107 | n/a | s = 0 |
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| 108 | n/a | live = (i, j) in self.state |
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| 109 | n/a | for k in range(max(0, j - 1), min(N, j + 2)): |
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| 110 | n/a | for l in L: |
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| 111 | n/a | if (l, k) in self.state: |
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| 112 | n/a | s += 1 |
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| 113 | n/a | s -= live |
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| 114 | n/a | if s == 3: |
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| 115 | n/a | # Birth |
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| 116 | n/a | d[i, j] = 1 |
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| 117 | n/a | if curses.has_colors(): |
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| 118 | n/a | # Let's pick a random color! |
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| 119 | n/a | self.scr.attrset(curses.color_pair( |
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| 120 | n/a | random.randrange(1, 7))) |
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| 121 | n/a | self.scr.addch(j + 1, i + 1, self.char) |
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| 122 | n/a | self.scr.attrset(0) |
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| 123 | n/a | if not live: |
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| 124 | n/a | self.boring = 0 |
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| 125 | n/a | elif s == 2 and live: |
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| 126 | n/a | # Survival |
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| 127 | n/a | d[i, j] = 1 |
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| 128 | n/a | elif live: |
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| 129 | n/a | # Death |
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| 130 | n/a | self.scr.addch(j + 1, i + 1, ' ') |
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| 131 | n/a | self.boring = 0 |
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| 132 | n/a | self.state = d |
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| 133 | n/a | self.scr.refresh() |
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| 134 | n/a | |
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| 135 | n/a | def make_random(self): |
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| 136 | n/a | "Fill the board with a random pattern" |
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| 137 | n/a | self.state = {} |
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| 138 | n/a | for i in range(0, self.X): |
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| 139 | n/a | for j in range(0, self.Y): |
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| 140 | n/a | if random.random() > 0.5: |
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| 141 | n/a | self.set(j, i) |
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| 142 | n/a | |
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| 143 | n/a | |
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| 144 | n/a | def erase_menu(stdscr, menu_y): |
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| 145 | n/a | "Clear the space where the menu resides" |
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| 146 | n/a | stdscr.move(menu_y, 0) |
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| 147 | n/a | stdscr.clrtoeol() |
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| 148 | n/a | stdscr.move(menu_y + 1, 0) |
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| 149 | n/a | stdscr.clrtoeol() |
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| 150 | n/a | |
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| 151 | n/a | |
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| 152 | n/a | def display_menu(stdscr, menu_y): |
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| 153 | n/a | "Display the menu of possible keystroke commands" |
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| 154 | n/a | erase_menu(stdscr, menu_y) |
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| 155 | n/a | |
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| 156 | n/a | # If color, then light the menu up :-) |
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| 157 | n/a | if curses.has_colors(): |
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| 158 | n/a | stdscr.attrset(curses.color_pair(1)) |
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| 159 | n/a | stdscr.addstr(menu_y, 4, |
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| 160 | n/a | 'Use the cursor keys to move, and space or Enter to toggle a cell.') |
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| 161 | n/a | stdscr.addstr(menu_y + 1, 4, |
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| 162 | n/a | 'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit') |
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| 163 | n/a | stdscr.attrset(0) |
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| 164 | n/a | |
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| 165 | n/a | |
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| 166 | n/a | def keyloop(stdscr): |
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| 167 | n/a | # Clear the screen and display the menu of keys |
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| 168 | n/a | stdscr.clear() |
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| 169 | n/a | stdscr_y, stdscr_x = stdscr.getmaxyx() |
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| 170 | n/a | menu_y = (stdscr_y - 3) - 1 |
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| 171 | n/a | display_menu(stdscr, menu_y) |
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| 172 | n/a | |
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| 173 | n/a | # If color, then initialize the color pairs |
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| 174 | n/a | if curses.has_colors(): |
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| 175 | n/a | curses.init_pair(1, curses.COLOR_BLUE, 0) |
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| 176 | n/a | curses.init_pair(2, curses.COLOR_CYAN, 0) |
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| 177 | n/a | curses.init_pair(3, curses.COLOR_GREEN, 0) |
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| 178 | n/a | curses.init_pair(4, curses.COLOR_MAGENTA, 0) |
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| 179 | n/a | curses.init_pair(5, curses.COLOR_RED, 0) |
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| 180 | n/a | curses.init_pair(6, curses.COLOR_YELLOW, 0) |
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| 181 | n/a | curses.init_pair(7, curses.COLOR_WHITE, 0) |
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| 182 | n/a | |
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| 183 | n/a | # Set up the mask to listen for mouse events |
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| 184 | n/a | curses.mousemask(curses.BUTTON1_CLICKED) |
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| 185 | n/a | |
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| 186 | n/a | # Allocate a subwindow for the Life board and create the board object |
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| 187 | n/a | subwin = stdscr.subwin(stdscr_y - 3, stdscr_x, 0, 0) |
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| 188 | n/a | board = LifeBoard(subwin, char=ord('*')) |
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| 189 | n/a | board.display(update_board=False) |
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| 190 | n/a | |
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| 191 | n/a | # xpos, ypos are the cursor's position |
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| 192 | n/a | xpos, ypos = board.X // 2, board.Y // 2 |
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| 193 | n/a | |
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| 194 | n/a | # Main loop: |
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| 195 | n/a | while True: |
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| 196 | n/a | stdscr.move(1 + ypos, 1 + xpos) # Move the cursor |
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| 197 | n/a | c = stdscr.getch() # Get a keystroke |
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| 198 | n/a | if 0 < c < 256: |
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| 199 | n/a | c = chr(c) |
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| 200 | n/a | if c in ' \n': |
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| 201 | n/a | board.toggle(ypos, xpos) |
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| 202 | n/a | elif c in 'Cc': |
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| 203 | n/a | erase_menu(stdscr, menu_y) |
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| 204 | n/a | stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously ' |
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| 205 | n/a | 'updating the screen.') |
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| 206 | n/a | stdscr.refresh() |
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| 207 | n/a | # Activate nodelay mode; getch() will return -1 |
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| 208 | n/a | # if no keystroke is available, instead of waiting. |
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| 209 | n/a | stdscr.nodelay(1) |
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| 210 | n/a | while True: |
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| 211 | n/a | c = stdscr.getch() |
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| 212 | n/a | if c != -1: |
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| 213 | n/a | break |
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| 214 | n/a | stdscr.addstr(0, 0, '/') |
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| 215 | n/a | stdscr.refresh() |
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| 216 | n/a | board.display() |
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| 217 | n/a | stdscr.addstr(0, 0, '+') |
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| 218 | n/a | stdscr.refresh() |
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| 219 | n/a | |
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| 220 | n/a | stdscr.nodelay(0) # Disable nodelay mode |
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| 221 | n/a | display_menu(stdscr, menu_y) |
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| 222 | n/a | |
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| 223 | n/a | elif c in 'Ee': |
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| 224 | n/a | board.erase() |
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| 225 | n/a | elif c in 'Qq': |
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| 226 | n/a | break |
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| 227 | n/a | elif c in 'Rr': |
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| 228 | n/a | board.make_random() |
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| 229 | n/a | board.display(update_board=False) |
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| 230 | n/a | elif c in 'Ss': |
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| 231 | n/a | board.display() |
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| 232 | n/a | else: |
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| 233 | n/a | # Ignore incorrect keys |
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| 234 | n/a | pass |
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| 235 | n/a | elif c == curses.KEY_UP and ypos > 0: |
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| 236 | n/a | ypos -= 1 |
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| 237 | n/a | elif c == curses.KEY_DOWN and ypos + 1 < board.Y: |
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| 238 | n/a | ypos += 1 |
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| 239 | n/a | elif c == curses.KEY_LEFT and xpos > 0: |
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| 240 | n/a | xpos -= 1 |
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| 241 | n/a | elif c == curses.KEY_RIGHT and xpos + 1 < board.X: |
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| 242 | n/a | xpos += 1 |
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| 243 | n/a | elif c == curses.KEY_MOUSE: |
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| 244 | n/a | mouse_id, mouse_x, mouse_y, mouse_z, button_state = curses.getmouse() |
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| 245 | n/a | if (mouse_x > 0 and mouse_x < board.X + 1 and |
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| 246 | n/a | mouse_y > 0 and mouse_y < board.Y + 1): |
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| 247 | n/a | xpos = mouse_x - 1 |
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| 248 | n/a | ypos = mouse_y - 1 |
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| 249 | n/a | board.toggle(ypos, xpos) |
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| 250 | n/a | else: |
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| 251 | n/a | # They've clicked outside the board |
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| 252 | n/a | curses.flash() |
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| 253 | n/a | else: |
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| 254 | n/a | # Ignore incorrect keys |
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| 255 | n/a | pass |
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| 256 | n/a | |
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| 257 | n/a | |
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| 258 | n/a | def main(stdscr): |
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| 259 | n/a | keyloop(stdscr) # Enter the main loop |
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| 260 | n/a | |
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| 261 | n/a | if __name__ == '__main__': |
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| 262 | n/a | curses.wrapper(main) |
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