1 | n/a | """Drag-and-drop support for Tkinter. |
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2 | n/a | |
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3 | n/a | This is very preliminary. I currently only support dnd *within* one |
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4 | n/a | application, between different windows (or within the same window). |
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5 | n/a | |
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6 | n/a | I am trying to make this as generic as possible -- not dependent on |
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7 | n/a | the use of a particular widget or icon type, etc. I also hope that |
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8 | n/a | this will work with Pmw. |
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9 | n/a | |
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10 | n/a | To enable an object to be dragged, you must create an event binding |
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11 | n/a | for it that starts the drag-and-drop process. Typically, you should |
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12 | n/a | bind <ButtonPress> to a callback function that you write. The function |
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13 | n/a | should call Tkdnd.dnd_start(source, event), where 'source' is the |
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14 | n/a | object to be dragged, and 'event' is the event that invoked the call |
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15 | n/a | (the argument to your callback function). Even though this is a class |
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16 | n/a | instantiation, the returned instance should not be stored -- it will |
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17 | n/a | be kept alive automatically for the duration of the drag-and-drop. |
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18 | n/a | |
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19 | n/a | When a drag-and-drop is already in process for the Tk interpreter, the |
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20 | n/a | call is *ignored*; this normally averts starting multiple simultaneous |
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21 | n/a | dnd processes, e.g. because different button callbacks all |
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22 | n/a | dnd_start(). |
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23 | n/a | |
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24 | n/a | The object is *not* necessarily a widget -- it can be any |
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25 | n/a | application-specific object that is meaningful to potential |
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26 | n/a | drag-and-drop targets. |
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27 | n/a | |
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28 | n/a | Potential drag-and-drop targets are discovered as follows. Whenever |
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29 | n/a | the mouse moves, and at the start and end of a drag-and-drop move, the |
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30 | n/a | Tk widget directly under the mouse is inspected. This is the target |
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31 | n/a | widget (not to be confused with the target object, yet to be |
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32 | n/a | determined). If there is no target widget, there is no dnd target |
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33 | n/a | object. If there is a target widget, and it has an attribute |
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34 | n/a | dnd_accept, this should be a function (or any callable object). The |
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35 | n/a | function is called as dnd_accept(source, event), where 'source' is the |
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36 | n/a | object being dragged (the object passed to dnd_start() above), and |
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37 | n/a | 'event' is the most recent event object (generally a <Motion> event; |
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38 | n/a | it can also be <ButtonPress> or <ButtonRelease>). If the dnd_accept() |
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39 | n/a | function returns something other than None, this is the new dnd target |
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40 | n/a | object. If dnd_accept() returns None, or if the target widget has no |
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41 | n/a | dnd_accept attribute, the target widget's parent is considered as the |
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42 | n/a | target widget, and the search for a target object is repeated from |
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43 | n/a | there. If necessary, the search is repeated all the way up to the |
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44 | n/a | root widget. If none of the target widgets can produce a target |
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45 | n/a | object, there is no target object (the target object is None). |
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46 | n/a | |
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47 | n/a | The target object thus produced, if any, is called the new target |
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48 | n/a | object. It is compared with the old target object (or None, if there |
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49 | n/a | was no old target widget). There are several cases ('source' is the |
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50 | n/a | source object, and 'event' is the most recent event object): |
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51 | n/a | |
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52 | n/a | - Both the old and new target objects are None. Nothing happens. |
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53 | n/a | |
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54 | n/a | - The old and new target objects are the same object. Its method |
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55 | n/a | dnd_motion(source, event) is called. |
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56 | n/a | |
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57 | n/a | - The old target object was None, and the new target object is not |
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58 | n/a | None. The new target object's method dnd_enter(source, event) is |
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59 | n/a | called. |
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60 | n/a | |
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61 | n/a | - The new target object is None, and the old target object is not |
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62 | n/a | None. The old target object's method dnd_leave(source, event) is |
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63 | n/a | called. |
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64 | n/a | |
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65 | n/a | - The old and new target objects differ and neither is None. The old |
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66 | n/a | target object's method dnd_leave(source, event), and then the new |
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67 | n/a | target object's method dnd_enter(source, event) is called. |
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68 | n/a | |
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69 | n/a | Once this is done, the new target object replaces the old one, and the |
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70 | n/a | Tk mainloop proceeds. The return value of the methods mentioned above |
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71 | n/a | is ignored; if they raise an exception, the normal exception handling |
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72 | n/a | mechanisms take over. |
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73 | n/a | |
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74 | n/a | The drag-and-drop processes can end in two ways: a final target object |
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75 | n/a | is selected, or no final target object is selected. When a final |
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76 | n/a | target object is selected, it will always have been notified of the |
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77 | n/a | potential drop by a call to its dnd_enter() method, as described |
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78 | n/a | above, and possibly one or more calls to its dnd_motion() method; its |
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79 | n/a | dnd_leave() method has not been called since the last call to |
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80 | n/a | dnd_enter(). The target is notified of the drop by a call to its |
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81 | n/a | method dnd_commit(source, event). |
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82 | n/a | |
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83 | n/a | If no final target object is selected, and there was an old target |
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84 | n/a | object, its dnd_leave(source, event) method is called to complete the |
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85 | n/a | dnd sequence. |
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86 | n/a | |
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87 | n/a | Finally, the source object is notified that the drag-and-drop process |
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88 | n/a | is over, by a call to source.dnd_end(target, event), specifying either |
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89 | n/a | the selected target object, or None if no target object was selected. |
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90 | n/a | The source object can use this to implement the commit action; this is |
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91 | n/a | sometimes simpler than to do it in the target's dnd_commit(). The |
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92 | n/a | target's dnd_commit() method could then simply be aliased to |
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93 | n/a | dnd_leave(). |
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94 | n/a | |
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95 | n/a | At any time during a dnd sequence, the application can cancel the |
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96 | n/a | sequence by calling the cancel() method on the object returned by |
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97 | n/a | dnd_start(). This will call dnd_leave() if a target is currently |
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98 | n/a | active; it will never call dnd_commit(). |
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99 | n/a | |
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100 | n/a | """ |
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101 | n/a | |
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102 | n/a | |
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103 | n/a | import tkinter |
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104 | n/a | |
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105 | n/a | |
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106 | n/a | # The factory function |
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107 | n/a | |
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108 | n/a | def dnd_start(source, event): |
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109 | n/a | h = DndHandler(source, event) |
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110 | n/a | if h.root: |
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111 | n/a | return h |
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112 | n/a | else: |
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113 | n/a | return None |
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114 | n/a | |
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115 | n/a | |
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116 | n/a | # The class that does the work |
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117 | n/a | |
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118 | n/a | class DndHandler: |
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119 | n/a | |
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120 | n/a | root = None |
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121 | n/a | |
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122 | n/a | def __init__(self, source, event): |
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123 | n/a | if event.num > 5: |
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124 | n/a | return |
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125 | n/a | root = event.widget._root() |
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126 | n/a | try: |
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127 | n/a | root.__dnd |
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128 | n/a | return # Don't start recursive dnd |
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129 | n/a | except AttributeError: |
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130 | n/a | root.__dnd = self |
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131 | n/a | self.root = root |
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132 | n/a | self.source = source |
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133 | n/a | self.target = None |
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134 | n/a | self.initial_button = button = event.num |
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135 | n/a | self.initial_widget = widget = event.widget |
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136 | n/a | self.release_pattern = "<B%d-ButtonRelease-%d>" % (button, button) |
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137 | n/a | self.save_cursor = widget['cursor'] or "" |
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138 | n/a | widget.bind(self.release_pattern, self.on_release) |
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139 | n/a | widget.bind("<Motion>", self.on_motion) |
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140 | n/a | widget['cursor'] = "hand2" |
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141 | n/a | |
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142 | n/a | def __del__(self): |
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143 | n/a | root = self.root |
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144 | n/a | self.root = None |
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145 | n/a | if root: |
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146 | n/a | try: |
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147 | n/a | del root.__dnd |
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148 | n/a | except AttributeError: |
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149 | n/a | pass |
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150 | n/a | |
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151 | n/a | def on_motion(self, event): |
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152 | n/a | x, y = event.x_root, event.y_root |
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153 | n/a | target_widget = self.initial_widget.winfo_containing(x, y) |
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154 | n/a | source = self.source |
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155 | n/a | new_target = None |
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156 | n/a | while target_widget: |
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157 | n/a | try: |
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158 | n/a | attr = target_widget.dnd_accept |
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159 | n/a | except AttributeError: |
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160 | n/a | pass |
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161 | n/a | else: |
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162 | n/a | new_target = attr(source, event) |
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163 | n/a | if new_target: |
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164 | n/a | break |
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165 | n/a | target_widget = target_widget.master |
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166 | n/a | old_target = self.target |
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167 | n/a | if old_target is new_target: |
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168 | n/a | if old_target: |
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169 | n/a | old_target.dnd_motion(source, event) |
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170 | n/a | else: |
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171 | n/a | if old_target: |
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172 | n/a | self.target = None |
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173 | n/a | old_target.dnd_leave(source, event) |
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174 | n/a | if new_target: |
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175 | n/a | new_target.dnd_enter(source, event) |
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176 | n/a | self.target = new_target |
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177 | n/a | |
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178 | n/a | def on_release(self, event): |
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179 | n/a | self.finish(event, 1) |
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180 | n/a | |
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181 | n/a | def cancel(self, event=None): |
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182 | n/a | self.finish(event, 0) |
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183 | n/a | |
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184 | n/a | def finish(self, event, commit=0): |
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185 | n/a | target = self.target |
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186 | n/a | source = self.source |
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187 | n/a | widget = self.initial_widget |
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188 | n/a | root = self.root |
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189 | n/a | try: |
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190 | n/a | del root.__dnd |
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191 | n/a | self.initial_widget.unbind(self.release_pattern) |
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192 | n/a | self.initial_widget.unbind("<Motion>") |
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193 | n/a | widget['cursor'] = self.save_cursor |
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194 | n/a | self.target = self.source = self.initial_widget = self.root = None |
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195 | n/a | if target: |
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196 | n/a | if commit: |
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197 | n/a | target.dnd_commit(source, event) |
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198 | n/a | else: |
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199 | n/a | target.dnd_leave(source, event) |
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200 | n/a | finally: |
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201 | n/a | source.dnd_end(target, event) |
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202 | n/a | |
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203 | n/a | |
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204 | n/a | |
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205 | n/a | # ---------------------------------------------------------------------- |
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206 | n/a | # The rest is here for testing and demonstration purposes only! |
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207 | n/a | |
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208 | n/a | class Icon: |
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209 | n/a | |
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210 | n/a | def __init__(self, name): |
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211 | n/a | self.name = name |
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212 | n/a | self.canvas = self.label = self.id = None |
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213 | n/a | |
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214 | n/a | def attach(self, canvas, x=10, y=10): |
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215 | n/a | if canvas is self.canvas: |
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216 | n/a | self.canvas.coords(self.id, x, y) |
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217 | n/a | return |
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218 | n/a | if self.canvas: |
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219 | n/a | self.detach() |
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220 | n/a | if not canvas: |
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221 | n/a | return |
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222 | n/a | label = tkinter.Label(canvas, text=self.name, |
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223 | n/a | borderwidth=2, relief="raised") |
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224 | n/a | id = canvas.create_window(x, y, window=label, anchor="nw") |
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225 | n/a | self.canvas = canvas |
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226 | n/a | self.label = label |
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227 | n/a | self.id = id |
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228 | n/a | label.bind("<ButtonPress>", self.press) |
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229 | n/a | |
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230 | n/a | def detach(self): |
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231 | n/a | canvas = self.canvas |
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232 | n/a | if not canvas: |
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233 | n/a | return |
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234 | n/a | id = self.id |
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235 | n/a | label = self.label |
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236 | n/a | self.canvas = self.label = self.id = None |
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237 | n/a | canvas.delete(id) |
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238 | n/a | label.destroy() |
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239 | n/a | |
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240 | n/a | def press(self, event): |
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241 | n/a | if dnd_start(self, event): |
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242 | n/a | # where the pointer is relative to the label widget: |
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243 | n/a | self.x_off = event.x |
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244 | n/a | self.y_off = event.y |
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245 | n/a | # where the widget is relative to the canvas: |
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246 | n/a | self.x_orig, self.y_orig = self.canvas.coords(self.id) |
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247 | n/a | |
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248 | n/a | def move(self, event): |
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249 | n/a | x, y = self.where(self.canvas, event) |
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250 | n/a | self.canvas.coords(self.id, x, y) |
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251 | n/a | |
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252 | n/a | def putback(self): |
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253 | n/a | self.canvas.coords(self.id, self.x_orig, self.y_orig) |
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254 | n/a | |
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255 | n/a | def where(self, canvas, event): |
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256 | n/a | # where the corner of the canvas is relative to the screen: |
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257 | n/a | x_org = canvas.winfo_rootx() |
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258 | n/a | y_org = canvas.winfo_rooty() |
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259 | n/a | # where the pointer is relative to the canvas widget: |
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260 | n/a | x = event.x_root - x_org |
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261 | n/a | y = event.y_root - y_org |
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262 | n/a | # compensate for initial pointer offset |
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263 | n/a | return x - self.x_off, y - self.y_off |
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264 | n/a | |
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265 | n/a | def dnd_end(self, target, event): |
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266 | n/a | pass |
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267 | n/a | |
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268 | n/a | class Tester: |
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269 | n/a | |
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270 | n/a | def __init__(self, root): |
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271 | n/a | self.top = tkinter.Toplevel(root) |
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272 | n/a | self.canvas = tkinter.Canvas(self.top, width=100, height=100) |
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273 | n/a | self.canvas.pack(fill="both", expand=1) |
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274 | n/a | self.canvas.dnd_accept = self.dnd_accept |
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275 | n/a | |
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276 | n/a | def dnd_accept(self, source, event): |
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277 | n/a | return self |
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278 | n/a | |
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279 | n/a | def dnd_enter(self, source, event): |
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280 | n/a | self.canvas.focus_set() # Show highlight border |
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281 | n/a | x, y = source.where(self.canvas, event) |
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282 | n/a | x1, y1, x2, y2 = source.canvas.bbox(source.id) |
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283 | n/a | dx, dy = x2-x1, y2-y1 |
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284 | n/a | self.dndid = self.canvas.create_rectangle(x, y, x+dx, y+dy) |
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285 | n/a | self.dnd_motion(source, event) |
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286 | n/a | |
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287 | n/a | def dnd_motion(self, source, event): |
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288 | n/a | x, y = source.where(self.canvas, event) |
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289 | n/a | x1, y1, x2, y2 = self.canvas.bbox(self.dndid) |
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290 | n/a | self.canvas.move(self.dndid, x-x1, y-y1) |
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291 | n/a | |
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292 | n/a | def dnd_leave(self, source, event): |
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293 | n/a | self.top.focus_set() # Hide highlight border |
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294 | n/a | self.canvas.delete(self.dndid) |
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295 | n/a | self.dndid = None |
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296 | n/a | |
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297 | n/a | def dnd_commit(self, source, event): |
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298 | n/a | self.dnd_leave(source, event) |
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299 | n/a | x, y = source.where(self.canvas, event) |
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300 | n/a | source.attach(self.canvas, x, y) |
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301 | n/a | |
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302 | n/a | def test(): |
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303 | n/a | root = tkinter.Tk() |
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304 | n/a | root.geometry("+1+1") |
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305 | n/a | tkinter.Button(command=root.quit, text="Quit").pack() |
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306 | n/a | t1 = Tester(root) |
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307 | n/a | t1.top.geometry("+1+60") |
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308 | n/a | t2 = Tester(root) |
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309 | n/a | t2.top.geometry("+120+60") |
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310 | n/a | t3 = Tester(root) |
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311 | n/a | t3.top.geometry("+240+60") |
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312 | n/a | i1 = Icon("ICON1") |
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313 | n/a | i2 = Icon("ICON2") |
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314 | n/a | i3 = Icon("ICON3") |
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315 | n/a | i1.attach(t1.canvas) |
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316 | n/a | i2.attach(t2.canvas) |
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317 | n/a | i3.attach(t3.canvas) |
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318 | n/a | root.mainloop() |
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319 | n/a | |
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320 | n/a | if __name__ == '__main__': |
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321 | n/a | test() |
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